[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 16 21:48:23 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #200 from Xolotl Loki <xoloki at gmail.com> 2012-03-16 21:48:23 CDT ---
I think the current patches do a reasonable job of fixing the initial server
handshake, so we should apply some version of them and close this bug.  At this
point it's degenerating into a forum session on patching and video cards.

Wine devs: is there anything you find unacceptable about my last patch?  The
only concern I have is that clock_nanosleep on an absolute timer might be a
better choice than the current nanosleep call, since the update time will
drift.  

But I don't know if there is drift when windows updates the values either.
Carsten, did your test program exhibit such drift?  I.e. did they do 64 full
updates every second, so the values would fall on every second boundary?

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