[Bug 30195] New: Glitches in GTAVC menu apparent window size

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 17 07:43:03 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30195

             Bug #: 30195
           Summary: Glitches in GTAVC menu apparent window size
           Product: Wine
           Version: 1.5.0
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: b7.10110111 at gmail.com
    Classification: Unclassified
   Regression SHA1: 639ea0f49c5c67354619ad84b3e94eb8f63785a5


Created attachment 39412
  --> http://bugs.winehq.org/attachment.cgi?id=39412
Screenshot

See screenshot. Don't pay attention to tearing - see top part, where the window
looks smaller than in the bottom part. This is sometimes like in the bottom,
and sometimes like on top.
Regression testing gives this:

639ea0f49c5c67354619ad84b3e94eb8f63785a5 is the first bad commit
commit 639ea0f49c5c67354619ad84b3e94eb8f63785a5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Mar 7 18:38:51 2012 +0100

    wined3d: Remove a transformed vertex loading hack in load_vertex_data().

    This should never be used, we fall back to drawStridedSlow() for
transformed vertices.

:040000 040000 0dd069a2a8e0c6311da55f87fcd8722253bc2ae7
510d8b9e01048d6cde69ab80e15b791bc5a3ffda M      dlls

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