[Bug 30195] New: Glitches in GTAVC menu apparent window size
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 17 07:43:03 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30195
Bug #: 30195
Summary: Glitches in GTAVC menu apparent window size
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: b7.10110111 at gmail.com
Classification: Unclassified
Regression SHA1: 639ea0f49c5c67354619ad84b3e94eb8f63785a5
Created attachment 39412
--> http://bugs.winehq.org/attachment.cgi?id=39412
Screenshot
See screenshot. Don't pay attention to tearing - see top part, where the window
looks smaller than in the bottom part. This is sometimes like in the bottom,
and sometimes like on top.
Regression testing gives this:
639ea0f49c5c67354619ad84b3e94eb8f63785a5 is the first bad commit
commit 639ea0f49c5c67354619ad84b3e94eb8f63785a5
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Mar 7 18:38:51 2012 +0100
wined3d: Remove a transformed vertex loading hack in load_vertex_data().
This should never be used, we fall back to drawStridedSlow() for
transformed vertices.
:040000 040000 0dd069a2a8e0c6311da55f87fcd8722253bc2ae7
510d8b9e01048d6cde69ab80e15b791bc5a3ffda M dlls
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