[Bug 17715] Incorrect translation of D3D asm instruction "expp"
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 25 08:58:16 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=17715
--- Comment #39 from Tobias Jakobi <liquid.acid at gmx.net> 2012-03-25 08:58:16 CDT ---
And to emphasize it again:
As long as there is no special-case handling for the EXPP instruction in
shader_hw_scalar_op (dlls/wined3d/arb_program_shader.c) this bug is technically
still valid.
And checking this doesn't require any special and time-consuming tests, you
just take a look at the current tree...
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/wined3d/arb_program_shader.c
...search for shader_hw_scalar_op and notice that there's no special-case
handling (yet).
The only thing one might argue about is that the GLSL path is now default for
the devices that support it. But wine still supports ARB-only GLs.
And I don't bump this bug, since I track changes in wined3d anyway. So if
Henri, Stefan or anyone else would add some code, I knew about it and this bug
was already closed.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list