[Bug 30265] New: Guild Wars hang after download screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 25 11:20:23 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30265

             Bug #: 30265
           Summary: Guild Wars hang after download screen
           Product: Wine
           Version: 1.4
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: francois.melchior at belgacom.net
    Classification: Unclassified


This occurs with a Mesa Radeon Gallium R300g (and also with OpenChrome and Mesa
Rasterizer, but these maybe aren't sufficient at all for playing a game, while
R300g should; one day (1 year ago?) the game worked with the same computer with
the Radeon card - it was probably the old legacy mesa 'driver').

I tested with Wine 1.2.3 and 1.4

Note that the bug doesn't show with an NVidia proprietary driver (I have not
managed to test Nouveau on that computer because it is an x86-64 installation)

The game installs without problem;
when launching, it does hang after having terminated to download from the
server: the 'download' window remains, and the mouse pointer disappears when
over that window.

Wine 1.4, the only difference in console messages between the non-working
installations and the working NVidia installation is one message, that appears
multiple times:

fixme:d3d:check_fbo_compat Format WINED3DFMT_R10G10B10A2_UNORM with
rendertarget flag is not supported as FBO color attachment, and no fallback
specified.

For R300g and Wine 1.2.3, the additional messages are:

err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag
is not supported as FBO color attachment, and no fallback specified.

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