[Bug 30256] Ancients of Ooga: very slow rendering in mid game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 26 12:58:39 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30256

--- Comment #4 from Matteo Bruni <matteo.mystral at gmail.com> 2012-03-26 12:58:39 CDT ---
Created attachment 39556
  --> http://bugs.winehq.org/attachment.cgi?id=39556
Update the right mask.

I attached a patch which should be correct and remove many unneeded
glDrawBuffers() calls (which probably aren't free). However, the affected code
was introduced AFTER the patch from the regression test, so I guess your issue
is different... Anyway, I'd appreciate if you could test this patch, just in
case.

Reading the log I had another idea though. Could you try the patch from bug
27879 and see if it helps here too?

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