[Bug 30256] Ancients of Ooga: very slow rendering in mid game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 26 13:32:06 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30256

--- Comment #5 from GyB <gyebro69 at gmail.com> 2012-03-26 13:32:06 CDT ---
(In reply to comment #4)
> Created attachment 39556 [details]
> Update the right mask.
> 
> I attached a patch which should be correct and remove many unneeded
> glDrawBuffers() calls (which probably aren't free). However, the affected code
> was introduced AFTER the patch from the regression test, so I guess your issue
> is different... Anyway, I'd appreciate if you could test this patch, just in
> case.
> 
> Reading the log I had another idea though. Could you try the patch from bug
> 27879 and see if it helps here too?

None of the patches made any difference...once I get into the game it is still
painfully slow.

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