[Bug 30314] Galactic Civilization 1: intro screens partially displayed

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 31 15:41:48 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30314

Frédéric Delanoy <frederic.delanoy at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|                            |regression
             Status|UNCONFIRMED                 |NEW
            Summary|Galactic Civilization I     |Galactic Civilization 1:
                   |demo: intro screens         |intro screens partially
                   |partially displayed         |displayed
     Ever Confirmed|0                           |1

--- Comment #1 from Frédéric Delanoy <frederic.delanoy at gmail.com> 2012-03-31 15:41:48 CDT ---
2da4f87a7e7551f17cd650ef6d8596f595efc13b is the first bad commit
commit 2da4f87a7e7551f17cd650ef6d8596f595efc13b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Oct 24 20:45:42 2011 +0200

    wined3d: Upload directly from the source surface in wined3d_surface_blt(),
if possible.

    This avoids either loading sysmem surfaces into video memory (wasting GPU
    memory) and then doing a blit on the GPU, or downloading GPU surfaces to
    sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
    matters for ddraw and d3d8 applications, d3d9 already has to go through
    wined3d_device_update_surface() to transfer data from sysmem surfaces to
GPU
    surfaces.

:040000 040000 de2e083e774b6605b4330430830583b12fb510f4
16fd239dcdf7e70872e0ff77f91e66b135638d2b M    dlls

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