[Bug 29585] wineoss.drv audio renderer not on par with others

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 6 15:34:41 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=29585

Mateusz Stachowski <mateusz.stachowski at wp.pl> changed:

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--- Comment #60 from Mateusz Stachowski <mateusz.stachowski at wp.pl> 2012-05-06 15:34:41 CDT ---
Created attachment 40066
  --> http://bugs.winehq.org/attachment.cgi?id=40066
Trine 2 in Unity 3D
WINEDEBUG=+timestamp,+mmdevapi,+winmm,+driver,+dsound,+dmusic,+oss

I've finally compiled Wine on Ubuntu 12.04 in chroot environment so I could get
the 32bit version. It's impossible to get it normal way without huge amount of
tinkering and hacks on the 64bit Precise.

I've compiled the newest version of Wine from git (wine-1.5.3-164-gdec3d50)
it's newer than the commit you mention. This time all of the patches applied
cleanly. After applying them I've used ./tools/make_requests.

I'm very happy to report that this patches fixed the sound issues in all of the
games that I tested. Atleast it is truth for Unity 2D and Razor-qt. I've
discovered that running games in Unity 3D still produces some sound problems in
several games. Those are very little problems aside from one game (Trine 2)
which is definitely most demanding. When I run it in Unity 3D the sound is
pretty bad, but in Unity 2D and Razor-qt it's all good. I've attached log of
Trine 2 on Unity.

List of tested games:

SOLVED
Titan Quest Demo
Dungeon Siege III Demo
Mass Effect 3 Demo
Rayman Origins Demo

Much better, but still some minor problems when running in Unity 3D
EDGE Demo
Legend of Grimrock
Defense Grid: The Awakening
Anomaly Warzone Earth
Q.U.B.E. Demo

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