[Bug 30639] Audio stuttering and performance drops in Star Wolves 3
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 10 14:40:35 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30639
--- Comment #6 from GyB <gyebro69 at gmail.com> 2012-05-10 14:40:35 CDT ---
(In reply to comment #1)
> Some suggestions:
>
> 1) Recompile dlls/dsound with -O3 -ffast-math -msse3 in CFLAGS. This alone
> should give a 2x speedup to the resampler.
This helps to overcome the problem in Armored Fist 3 and in Droplitz.
The problem still occurs in Star Wolves 3, maybe less frequently. A sure way to
reproduce the problem in SW3 is to alt-tab out of the game, then alt-tab back
to it. This didn't happen before the patch.
> 2) Avoid resmpling if possible - that's what Windows does. To achieve this,
> open Regedit and create the HKCU\Software\Wine\DirectSound\DefaultSampleRate
> registry string value. Try putting 44100 and 48000 in it. With the value that
> matches the sample rate of the game's sounds, the CPU usage will return to its
> old value below 100%.
This didn't change anything.
btw. I have an AMD Athlon 64 x2 4200+ cpu, running @2.2 GHz.
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