[Bug 27453] Lag when loading new sound in source games

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 12 21:48:04 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=27453

--- Comment #20 from rmlipman at gmail.com 2012-05-12 21:48:04 CDT ---
(In reply to comment #19)
> (In reply to comment #18)
> > Pulseaudio is not supported. Please, use alsa only.
> 
> wich is fucking stupid, gnome 3 depends on it, and there is tons of distros
> using it by default.
> 
> (In reply to comment #17)
> 
> i fixed the constant pulseaudio crashes by setting enable-shm = no in
> /etc/pulse/client.conf it will introduce tiny bits of latency if your a audio
> nerd but a average joe does not notice it

I already had enable-shm = no set, but what fixed the crashes for me was
setting dota.exe to be Large Address Aware. For some reason Valve didn't set it
on that game, but it's set on all the others. I have 8GB of ram, and this
usually fixes most of the random "unable to read memory" crashes I get in
games.

And at this point this discussion is getting less about the sound lag in Source
games, so I'll leave it at that.

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