[Bug 16580] S.T.A.L.K.E.R: sky not redrawn correctly with dynamic lighting

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 25 10:33:54 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=16580

Alexey Loukianov <mooroon2 at mail.ru> changed:

           What    |Removed                     |Added
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                 CC|                            |mooroon2 at mail.ru

--- Comment #43 from Alexey Loukianov <mooroon2 at mail.ru> 2012-05-25 10:33:54 CDT ---
Still present as of current git HEAD (tested with wine-1.5.4-336-g91e95e1) when
AlwaysOffscreen is set to "disabled". Changing it to "enabled" fixes the
problem of the sky not being updated but I believe that the rendered picture is
still incorrect - it seems that bloom effect applied on objects appearing in
front of the sky - trees, e.t.c. - is too overscaled. The game world seems to
be "unreal" with it, I'd say it looks as if game character had suffered from
LSD poisoning.

Robert, Sven, could you please check if the problem I describe affects your
systems as well? Posting some screenshots displaying how does the trees in
front of the sky looks like in game would be helpful. Also, testing and
reporting if the game still suffers from topic bug when AlwaysOffscreen is not
enabled wouldn't hurt.

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