[Bug 27078] Need for Speed World needs native d3dx9_43 and d3dcompiler_43 (purist)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon May 28 00:18:53 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=27078

--- Comment #2 from Alexey Loukianov <mooroon2 at mail.ru> 2012-05-28 00:18:53 CDT ---
Looks like in Wine 1.5.5 built-in implementation of d3dx9_XX had been fixed to
a state when Limbo could start up and produce a properly rendered picture when
using built-in d3dx9_43.dll and native d3dcompiler_43.dll combo. 

Having both dlls set to use built-in libs no longer results in "Vertex shader
error" message, instead the game starts up and seems to be working correctly
but does not render anything (I can hear in-game sounds and navigating in-game
menu blindly also seems to work). Logs shows a lot of fixmes, mostly related to
stubbed procs in d3dcompiler_43.dll. Just the same behavior happens with native
d3dx9_43.dll (or native d3dx9_36.dll) and built-in d3dcompiller_43.dll. 

Having both dlls set to native works OK just as it had always been.

Dan, maybe it's time to re-test NFS:World to check if something had improved
recently?

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