[Bug 24916] Soulbringer: crash in D3D Hardware mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon May 28 05:04:29 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=24916
GyB <gyebro69 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #6 from GyB <gyebro69 at gmail.com> 2012-05-28 05:04:29 CDT ---
(In reply to comment #4)
> Hi,
>
> this bug, for me, it's solved with ATI Gallium driver: now it's possible to
> play the Windows game in Linux with full D3D7 HW support... and Windows cannot
> even starts it... oh my °_°'
>
> I posted also a new comment in the APPDB section.
>
> Could you try with nouveau driver which if I'm not wrong it's the nvidia
> Gallium dedicated project?
>
> Good luck!
I can confirm this...with the open source Nouveau driver Soulbringer starts
when any of the available D3D hardware modes are selected (Dx6: DirectDraw HAL,
Dx7: Wine D3D7 T&L, Dx7: Direct3D HAL, Dx7: Wine D3D7 RGB).
With the proprietary Nvidia driver the game hangs after the splash screen when
any of those modes are selected (music is playing but I can only see a black
screen).
This message is filling the terminal with the proprietary Nvidia driver:
>fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B5G5R5A1_UNORM to WINED3DFMT_DXT1.
It is not present with Nouveau. Could that be related to the problem?
>Is it still a bug?
yes, tested with Wine 1.5.5 and the DotEmu version of Soulbringer.
>if yes, does it appear with the demo
>http://www.jeuxvideo.com/telecharger/jeux-et-demos/00001828-soulbringer-pc.htm
That's only a demo video for the game, not the actual game.
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