[Bug 13632] ShipSimulator 2008 freezes after start playing
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 29 01:29:47 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=13632
--- Comment #38 from Alexey Loukianov <mooroon2 at mail.ru> 2012-05-29 01:29:47 CDT ---
Created attachment 40320
--> http://bugs.winehq.org/attachment.cgi?id=40320
Updated crash log with symbolic info
I had identified this crash to happen in case Wine had been compiler with "-O2"
flag. Replacing it with "-O0" and recompiling fixes the problem,
The game is now able to start up (using native vcrun2003 and Wine patched with
D3DXSaveSurfaceToFileInMemory implementation) with built-in
d3dx9_XX/d3dcompiler_XX and successfully start up a new game with the only
mission that is available in demo. Rendering is messed up (I will attach
screenshot illustrating it a bit later) and there are no texts displayed at all
(as expected, it is bug #26136), but as soon as it would be clear how to treat
the crash in libc's strcmp I get when Wine is compiled with level 2 gcc
optimizations turned on - IMO this bug might be safely closed as FIXED. Other
issues related to properly implementing all d3dx9_XX fucntionality should be
tracked in other bug reports.
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