[Bug 27453] Lag when loading new sound in source games

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 29 19:33:22 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=27453

marast78 at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |marast78 at gmail.com

--- Comment #21 from marast78 at gmail.com 2012-05-29 19:33:22 CDT ---
Ok, my experience regarding this stutter in L4D2 I bought recently.

I've gotten similar symptoms as others. After level load, firing a weapon,
changing to another one, explosions etc. all of those created that horrible
stutter which was driving me mad. No engine specific precache options helped.
Lowering sound to medium didn't help it either, same for -nosound.

But I noticed that if shaders are set to medium, the stutter is not even half
as bad as with shaders set to high. You guessed it, GLSL=disabled fixed the
problem completely. There are no visual or performance problems after disabling
them either, so it seems like a perfect fix.

Btw, I still use my old Audigy2ZS with Pulseaudio running.

Specs:
Q6600, GTX260 (302.11 beta), CentOS 6.2 x86_64 (2.6.32), wine 1.4.

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