[Bug 30405] WinUAE crashes on changing graphics API from DirectDraw to Direct3D

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Nov 5 05:59:54 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=30405

--- Comment #13 from Mark K <markk at clara.co.uk> 2012-11-05 05:59:54 CST ---
(In reply to comment #11)
> This extract from console log might be an explanation:
> ...
> fixme:d3d:swapchain_init The application requested more than one back buffer,
> this is not properly supported.
> ...

That's definitely not the cause of the crash. You can disable triple-buffering
in WinUAE before starting the emulation: click Display in tree-view, change
Triple buffering to Double buffering or No buffering. I still get the crash
with it set to both No buffering and Double buffering.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list