[Bug 32152] New: Guild Wars 2: Missing sound and game crashes on time adjusting

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 6 19:34:01 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32152

             Bug #: 32152
           Summary: Guild Wars 2: Missing sound and game crashes on time
                    adjusting
           Product: Wine
           Version: 1.5.16
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: sworddragon2 at aol.com
    Classification: Unclassified


I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.

I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.

This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.

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