[Bug 17403] Uru - Ages Beyond Myst + Expansion Packs: Decompressing sounds produces faulty output

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 13 15:05:17 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=17403

--- Comment #11 from diafero at arcor.de 2012-11-13 15:05:17 CST ---
I just tested this again on Wine 1.5.17. The bug is still present, however now
the game crashes when it should play a sound.
I had a look at the file in Audacity again, and it still looks the same as it
did two years ago.

(In reply to comment #10)
> The bug descriptions above are not completely clear to me.  With Wine's winmm,
> SoundDecompress.exe creates a file with the same format (rate, channels etc.)
> as native and valid data (kaffeine plays it, comment #0), right?
The part which VLC shows are the same: rate, channels, bits per sample

>Audacity's
> screenshot in attachment #24534 [details] (comment #5) shows that it contains a subset of
> native's data, missing begin and end parts.  Now instead of playing these
> shorter but correctly formed .wav files, the app plays nothing (but music,
> comment #8).
Correct - or it crashes, with Wine 1.5.17.
I am however not sure these wav files are well-formed - all I know is VLC and
Audacity play them.
The music is not coming from wav files, the game directly uses the ogg files to
play it, so it is unaffected by the problems during sound decompression.

> Do these wav files contain one coherent sound or are these a
> concatenation of lots of different sounds?
Each wav file is a single sound, like a door closing, a button being pressed.

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