[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 18 10:15:11 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #12 from Stefan Dösinger <stefan at codeweavers.com> 2012-11-18 10:15:11 CST ---
Created attachment 42536
  --> http://bugs.winehq.org/attachment.cgi?id=42536
wined3d: Always use a renderbuffer for the depth stencil  attachment(HACK)

The GL errors you get make sense. They confirm that the driver indeed doesn't
support depth textures, and not just forgot to advertise the extension.

Can you try this patch on top of the previous one? It forces the use of a
render buffer rather than a texture for the depth stencil surface. I haven't
tested it, so it might be totally broken.

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