[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 18 11:41:39 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #15 from Stefan Dösinger <stefan at codeweavers.com> 2012-11-18 11:41:39 CST ---
Which game are you testing by the way?

(In reply to comment #14)
> fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
This FIXME is harmless in most games. The interesting question is why the Z
buffer is disabled. Either the game explicitly disables it(ok), or there is no
depth buffer(maybe ok, maybe not). Can you check if there's a line "No Z buffer
- disabling depth test" in a +d3d log?

(In reply to comment #14)
> Now the window is still black, but instead of previous errors, there's only
> this one printed repeatedly:
> fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth
> stencil.
This fixme is a side effect of the hack. It may cause rendering problems, but I
suspect something else is broken.

Please try(on top of my two hacks) to set the following registry key:
HKEY_CURRENT_USER/Software/Wine/Direct3D/AlwaysOffscreen = "disabled"

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