[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 18 12:15:32 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #16 from Rafał Mużyło <galtgendo at o2.pl> 2012-11-18 12:15:32 CST ---
(In reply to comment #15)
> (In reply to comment #14)
> > fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
> This FIXME is harmless in most games. The interesting question is why the Z
> buffer is disabled. Either the game explicitly disables it(ok), or there is no
> depth buffer(maybe ok, maybe not). Can you check if there's a line "No Z buffer
> - disabling depth test" in a +d3d log?
> 
No such line in the log.

> (In reply to comment #14)
> > Now the window is still black, but instead of previous errors, there's only
> > this one printed repeatedly:
> > fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth
> > stencil.
> This fixme is a side effect of the hack. It may cause rendering problems, but I
> suspect something else is broken.
> 
> Please try(on top of my two hacks) to set the following registry key:
> HKEY_CURRENT_USER/Software/Wine/Direct3D/AlwaysOffscreen = "disabled"
With this regkey, it seems to be displayed correctly.

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