[Bug 31829] Ad Astra fails to start when music enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 1 07:32:02 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31829

--- Comment #1 from Andrew Eikum <aeikum at codeweavers.com> 2012-10-01 07:32:02 CDT ---
That commit fixed something in dmusic that allowed the game to go further in
its audio initialization, but then run into a different dmusic bug that causes
it to quit instead of just disabling audio. Wine's dmusic is largely
unimplemented, so I wouldn't expect this to work any time soon (though
Christian Costa is doing active work on dmusic, so maybe someday).

In the meantime, workaround with native directmusic, as you said.

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