[Bug 31442] Guild Wars 2 freezes on text input fields

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 1 09:41:14 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31442

--- Comment #16 from voidcastr <voidcastr at gmail.com> 2012-10-01 09:41:14 CDT ---
Created attachment 41903
  --> http://bugs.winehq.org/attachment.cgi?id=41903
startup without -dx9single flag

I just created two GW2 startup logs for a mutual comparison:
- first one: with -dx9single flag
- second one: without the flag

As you can see, the second one includes several instances of the line
    "fixme:d3d:wined3d_occlusion_query_ops_get_data 0x398c9598 Wrong thread,
returning 1."

These lines are missing in the log created when starting the game with the
-dx9single flag. But when doing so, a single line
    "fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work
correctly yet."
is present which is not there when omitting the flag.

(Hint: "meld" is a nice GUI tool to compare logs like that.)

I activated no special debug channels -- this is just "wine Gw2.exe &>
log.txt".

Any of the above might or might not be related to the cause of the freeze bug
we experience when trying to chat or name a character.

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