[Bug 31442] Guild Wars 2 freezes on text input fields

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 1 15:02:39 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31442

--- Comment #19 from voidcastr <voidcastr at gmail.com> 2012-10-01 15:02:39 CDT ---
You mean a backtrace of the actual crash? That's the problem: The application
simply freezes wihout any further output.

Nevertheless, http://bugs.winehq.org/attachment.cgi?id=41903 is a log from the
startup to the crash. It was created with
wine Gw2.exe &> log.txt
using 1.5.14.

I don't know which warn or trace channels to activate... tried a few, but in
any case the output was either totally spammy and did't even alter or stop
after the freeze, or nothing interesting gets logged (especially not in the
moment the application freezes).


Some more notes on what happens when the game freezes:
- the process' CPU usage instantly drops from ~148% to 4%
- background music is still playing
-- however, sounds are not "live" anymore (those caused by other players next
to my character cannot be heared)
- input is dead, as expected


However, I just found that focussing a text input field for the FIRST time
(either when trying to chat ingame or when prompted to enter the name for a new
character) causes these two log lines when running the game with the -dx9single
argument:

fixme:imm:ImmGetOpenStatus (0x396e55c0): semi-stub
fixme:imm:ImmReleaseContext (0x80064, 0x396e55c0): stub

Without the -dx9single flag the application crashes before the above gets
logged. However, since these lines can only be observed when running the
application with its -dx9single flag, I'm not sure if the lines are present due
to the very usage of the flag or if the fact that they are missing when
omitting the flag is actually a symptom of the crash.

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