[Bug 31904] configure incorrectly detects OSMesa

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 7 10:07:25 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31904

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #4 from GyB <gyebro69 at gmail.com> 2012-10-07 10:07:25 CDT ---
(In reply to comment #3)
> You say you tested those patches, but I doubt you actually have an application that
> uses the functionality in question.

It seems at least Civilization III: Complete (Steam version) tries to make some
use of it. Wine prints the following error when the game is loading to the main
menu. This is with Wine compiled without OSMesa support:
>err:dib:dibdrv_wine_get_wgl_driver OSMesa not compiled in, no OpenGL bitmap support

I tried the Fedora version of the patch, but it didn't make it better. The
error message changed to
>err:dib:init_opengl Failed to load OSMesa: /lib/libOSMesa.so.8: undefined symbol: _glapi_Dispatch
when Wine was compiled with that patch.

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