[Bug 31914] New: Recorded frames are in reversed order

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Oct 7 19:11:35 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31914

             Bug #: 31914
           Summary: Recorded frames are in reversed order
           Product: Wine
           Version: 1.5.10
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: thedesti at yahoo.com
    Classification: Unclassified


I'm using glc-capture to record apllications and games.

https://github.com/nullkey/glc/wiki

Up to WINE-1.5.9 it was working OK, making a picture like this:

http://www.twitch.tv/nuclear_power_plant/b/334759327


Sine the update to WINE-1.5.10, the recorded frames are in reversed order,
making the first pixel to the last pixel.
It's now looking like this:

http://www.twitch.tv/nuclear_power_plant/b/334768276

Also when starting recording the console got flooded with this error:

err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glBindFramebuffer() @
/var/tmp/portage/app-emulation/wine-1.5.10/work/wine-1.5.14/dlls/wined3d/context.c
/ 84

It's reproduce able with WINE-1.5.10 to 1.5.14.

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