[Bug 31442] Guild Wars 2 freezes on text input fields

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 8 08:03:00 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31442

--- Comment #44 from Henri Verbeet <hverbeet at gmail.com> 2012-10-08 08:03:00 CDT ---
(In reply to comment #43)
> So tid 0044 is trying to send message code 641 to 002f... but in case I
> understand everything correctly this should cause a
> PeekMessageW or GetMessageW for 002f, as defined in dlls/user32/message.c.
Well, not directly. 002f would call that as part of its normal event
processing.

> I found out that 002f is in dlls/ntdll/sync.c
>     NTDLL_wait_for_multiple_objects(...)
So it's blocked waiting for something itself.

> 002f:trace:mytrace:NTDLL_wait_for_multiple_objects before wait_reply
> [call to wait_reply happens here]
> 002e:trace:mytrace:NTDLL_wait_for_multiple_objects after wait_reply
> 
> Note the shift from 002f to 002e while still processing
> NTDLL_wait_for_multiple_objects(...). How can this happen / is that intended?
I don't think that's really what happens, it's probably just 002e making a
similar call before that now finishes.

We should probably move this to either private mail or IRC, bugzilla replies
get sent to a lot of people.

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