[Bug 31914] Recorded frames are in reversed order

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 9 15:58:49 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31914

--- Comment #7 from Henri Verbeet <hverbeet at gmail.com> 2012-10-09 15:58:49 CDT ---
Created attachment 42055
  --> http://bugs.winehq.org/attachment.cgi?id=42055
glc patch

Glc doesn't take the current framebuffer binding into account, it's mildly
surprising this works for anything at all. Applying the attached patch to glc
should fix it, although it's not quite a proper patch. For example, it should
check if FBOs are available before calling FBO functions, and the current
framebuffer binding isn't the only GL state that can break glc. At the very
least there's also various GL_PACK_* state and the pixel pack buffer binding to
take into account. I'll leave those issues as an exercise for the glc
maintainers.

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