[Bug 31493] Dota 2: hero tooltip text is not rendered apprropriately
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Oct 13 03:45:27 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=31493
--- Comment #5 from voidcastr <voidcastr at gmail.com> 2012-10-13 03:45:27 CDT ---
(In reply to comment #4)
> This isn't a dota-specific bug, but rather a bug with the multi-core renderer
> in the Source engine.
Just to make this clear, it's gotta be a bug in wine causing malfunctions in
Source's multicore renderer -- I'm quite sure that it's not a bug in the
engine.
However, both issues mentioned here (i.e. "penetrating lights" and "invisible
tooltip text") *could* be caused by some kind of missing synchronization
between two rendering threads, so things are rendered in the wrong order. That
is:
- Lights after geometry obscuring them
- Some letters in tooltips prior to the tooltip's background
But after all, these issues being related is just a guess...
Moreover, debugging this might be really horrid: I assume it would come down to
comparing d3d/d3d9 traces between single- and multicore rendering mode. That's
a *huge* bunch of data and manual work... and I'm not too sure this approach
could succeed at all.
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