[Bug 32040] New: The Witcher - Graphical glitches with ARB shader backend
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Oct 23 03:51:35 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=32040
Bug #: 32040
Summary: The Witcher - Graphical glitches with ARB shader
backend
Product: Wine
Version: 1.5.15
Platform: x86-64
URL: http://www.gog.com/en/gamecard/the_witcher
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: dredgingthelake at gmail.com
Classification: Unclassified
Created attachment 42229
--> http://bugs.winehq.org/attachment.cgi?id=42229
The Witcher - Terminal output
The Witcher has graphical glitches when running with the ARB shader backend. It
used to work fine in older versions of wine, so I ran a regression test:
7cc4f47afe2dbb112b0a84cb557160872e71c016 is the first bad commit
commit 7cc4f47afe2dbb112b0a84cb557160872e71c016
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Aug 20 22:34:58 2012 +0200
wined3d: Force ARB shader programs reselection on bool/int constant
changes.
The ARB shader backend hardcodes some constant-dependent state in the
shader
itself (e.g. branch taken/not taken). So, we have to make sure to update
the
selected ARB shader when the application modifies non-float constants.
:040000 040000 2d7d6202bfa34455e324e1f098cbd59f03a0093d
1dc7556802b30bfe2e7fb0918310f03fa8a91d20 M dlls
System info:
NVIDIA GTX275
nvidia-drivers-310.14
wine-1.5.15 (tested current GIT as well)
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