[Bug 32040] The Witcher - Graphical glitches with ARB shader backend
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Oct 23 04:06:54 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=32040
Henri Verbeet <hverbeet at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Regression SHA1| |7cc4f47afe2dbb112b0a84cb557
| |160872e71c016
--- Comment #2 from Henri Verbeet <hverbeet at gmail.com> 2012-10-23 04:06:54 CDT ---
(In reply to comment #0)
> err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
I suppose Matteo will want to look at this because the commit in question was
supposed to fix something specifically in the ARB shader backend, but in
principle this is not a supported configuration.
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