[Bug 32040] The Witcher - Graphical glitches with ARB shader backend

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 23 04:06:54 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=32040

Henri Verbeet <hverbeet at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
    Regression SHA1|                            |7cc4f47afe2dbb112b0a84cb557
                   |                            |160872e71c016

--- Comment #2 from Henri Verbeet <hverbeet at gmail.com> 2012-10-23 04:06:54 CDT ---
(In reply to comment #0)
> err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.

I suppose Matteo will want to look at this because the commit in question was
supposed to fix something specifically in the ARB shader backend, but in
principle this is not a supported configuration.

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