[Bug 32040] The Witcher - Graphical glitches with ARB shader backend

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 23 09:31:06 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=32040

--- Comment #3 from DL <dredgingthelake at gmail.com> 2012-10-23 09:31:06 CDT ---
(In reply to comment #2)
> (In reply to comment #0)
> > err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
> 
> I suppose Matteo will want to look at this because the commit in question was
> supposed to fix something specifically in the ARB shader backend, but in
> principle this is not a supported configuration.

Yes, I understand it is unsupported. Still, it is around 10% faster than the
GLSL backend on my system, so it would be nice if it was fixed.

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