[Bug 20041] Multiplayer not working for Rise of Nation Gold

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 26 11:54:42 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=20041

Bruno Jesus <00cpxxx at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |00cpxxx at gmail.com

--- Comment #73 from Bruno Jesus <00cpxxx at gmail.com> 2012-10-26 11:54:42 CDT ---
Can you reproduce the issue with the trial version from
http://www.microsoft.com/games/riseofnations/downloads.aspx
?

It's weird that the game creates the socket and closes it without doing
anything, try a +relay,+tid and check what it's doing from the socket creation
until the closure. Add a trace in WS_getsockopt, case WS_SO_RCVBUF to print the
value that is being returned in optval (it should be a %d, needs cast) because
relay will only get the function return, this is after line 2622.

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