[Bug 20041] Multiplayer not working for Rise of Nation Gold

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Oct 26 16:34:03 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=20041

--- Comment #75 from Starous <starous at volny.cz> 2012-10-26 16:34:03 CDT ---
Created attachment 42265
  --> http://bugs.winehq.org/attachment.cgi?id=42265
Change in socket.c and (strange) examples from log

Hi,

I tried to add new tracing as You suggested.
But something is probably going wrong (maybe I put TRACE on wrong place?) - see
attachment. It looks like some trace texts are not complete or missing. (?)

(Complete log had about 500MB)

So, I tried little bit another change in socket.c - I moved TRACE on another
place (before calling of release_sock_fd()) and tried to run game again.
The result of this second try looks (very) different - at least for the first
look from my point of view.
I will try to put complete bzip2-ed log here as next attachment (it has about
7MB and more than 600MB when uncompressed...).

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