[Bug 20041] Multiplayer not working for Rise of Nation Gold

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 27 09:54:09 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=20041

--- Comment #78 from Starous <starous at volny.cz> 2012-10-27 09:54:09 CDT ---
One more interesting/strange thing:

Logs of running game are different if I change and recompile winsock (or maybe
also something else - I didn't try it) and re-install Wine (by "make install"):

Log of the first run of the game (Wine) contains some additional calling of
winsock function like ioctlsocket, htons, htonl, bind, getsockname etc.

Log of the second (and any next) run contains ONLY calling of socket,
closesocket and sometimes getsockopt.

WHY??? Any idea?

In both cases the network multiplayer does not work.

(If You want, I can send there both full logs (1st and 2nd run) - both have
approx. 500MB uncompressed. But, unfortunately, I don't have enough space on my
web page. Do You have some storage place for long logs?)

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