[Bug 20041] Multiplayer not working for Rise of Nation Gold
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Oct 28 05:23:11 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=20041
--- Comment #80 from Starous <starous at volny.cz> 2012-10-28 05:23:11 CDT ---
(In reply to comment #78)
> One more interesting/strange thing:
>
> Logs of running game are different if I change and recompile winsock (or maybe
> also something else - I didn't try it) and re-install Wine (by "make install"):
>
> Log of the first run of the game (Wine) contains some additional calling of
> winsock function like ioctlsocket, htons, htonl, bind, getsockname etc.
>
> Log of the second (and any next) run contains ONLY calling of socket,
> closesocket and sometimes getsockopt.
>
> WHY??? Any idea?
It is maybe false "alarm". The additional winsock calling are at the beginning
of the log, before loading of DPNET.DLL - so, it looks like these calling are
probably related to some initialization of Wine itself instead of game.
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