[Bug 32096] drawStridedSlow can be more efficient

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 05:25:42 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=32096

--- Comment #4 from Henri Verbeet <hverbeet at gmail.com> 2012-10-30 05:25:42 CDT ---
(In reply to comment #3)
> Apparently wined3d_buffer_preload is only used for data inside *vertex buffer*
> (ie: VBO in GL, I don't know the d3d nomenclature).
> 
> This part of the WoW code appears to use *main memory buffer* (ie: vertex array
> in GL).
> 
Are you saying it uses user pointer draws through
wined3d_device_draw_primitive_up()?

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