[Bug 32107] New: (Regression) Steam overlay corruption (+TF2?)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 15:17:10 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=32107

             Bug #: 32107
           Summary: (Regression) Steam overlay corruption (+TF2?)
           Product: Wine
           Version: 1.5.16
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: FinalCrisisSX at Hotmail.com
    Classification: Unclassified


The steam overlay started to have major corruption issues at some point near
the middle of the 1.5.x series. It may or may not be Team Fortress 2 centric. 

I thought my nvidia card was just having issues, but a friend on an ATI card
that has no trouble on tf2 in windows had the exact same problem. After loading
TF2 and opening the steam overlay, most text becomes all garbled with random
bits of memory. It is most noticeable and easily identified on the clock in the
upper middle of the screen, as seen in the image attachment. The clock will
count as normal up to a certain point, then just break and display garbage,
count backwards, disappear, or display a random recently-passed (or
soon-to-come?) time stamp for a moment. Peoples' display names and messages
will show up as random bits of data: games, random bits of older messages
probably from memory thrown together, IP addresses, broken pseudo-images.. Some
of it is actually kind of funny. Wine 1.4.1 works fine. Anyway, I ran a
regression test and this seems to be the problem:

67e7eda96c16417526e9659be0eeecf2b6edd4c1 is the first bad commit
commit 67e7eda96c16417526e9659be0eeecf2b6edd4c1
Author: Alexandre Julliard <julliard at winehq.org>
Date:   Mon Jun 25 22:45:28 2012 +0200

    gdi32: Forward SwapBuffers to opengl32 which in turn calls GdiSwapBuffers.

:040000 040000 4ca83835d1da687e0bd19a6dec2314aaaa057bf4
f939689a1fe2430c1020d72167c7a0690561c536 M      dlls

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