[Bug 8272] When exiting Wizardry 8 waits until background music thread finishes playing

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 17:24:19 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=8272

--- Comment #32 from Vit Hrachovy <vit.hrachovy at sandbox.cz> 2012-10-30 17:24:19 CDT ---
This is still a problem in Wine 1.5.16.

Using Miles audio waits 60s in a loop, does not end when background music ends:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping
converting.
err:ntdll:RtlpWaitForCriticalSection section 0x142eb8 "?" wait timed out in
thread 0009, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x142eb8 "?" wait timed out in
thread 0009, blocked by 0000, retrying (60 sec)

Using RAD exits instantly with this messages:

fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping
converting.
wine: Unhandled page fault on read access to 0x022f4b80 at address 0x229d0e3
(thread 002f), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc47afc
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
wine client error:9: write: Bad file descriptor

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