[Bug 31988] Red fog covers the scene in Payday: The Heist (without native d3dx9_36)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Oct 30 22:16:52 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31988

--- Comment #7 from GyB <gyebro69 at gmail.com> 2012-10-30 22:16:52 CDT ---
(In reply to comment #6)
> Created attachment 42335 [details]
> Improve constant table handling
> 
> Attached is a patch, which improves the constant table handling. What's still
> missing is the handling of structures and *PointerArray()s.
> 
> I couldn't try the patch with Jericho, it seems to fail on a AMD 4350 with open
> source drivers:
> fixme:d3d_surface:surface_allocate_surface No GL internal format for format
> WINED3DFMT_R32_FLOAT.
> It later fails when attaching this format to the fbo.

Thanks, the patch fixes the reported problem in both games.
One problem remains in Jericho: intro videos play in black and white with
built-in d3dx9_36. This could be a different problem, probably related to these
messages:
...
fixme:d3dcompiler:D3DCompile data 0x758668, data_size 1054, filename (null),
defines (nil), include (nil), entrypoint "main",
target "ps_2_0", sflags 0, eflags 0, shader 0x33e5f0, error_messages (nil)
stub!
err:d3dcompiler:compile_shader HLSL shader parsing failed.
...

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