[Bug 31595] Unreal Tournament 3 crashes on launch

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 5 16:25:38 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31595

--- Comment #14 from kisak42 at gmail.com 2012-09-05 16:25:38 CDT ---
Created attachment 41582
  --> http://bugs.winehq.org/attachment.cgi?id=41582
endless loop sample

ulimit -s outputs 8192.

I broadened my test environment to include another 64bit gentoo build with a
simple alsa setup, to my surprise (and your confirmation) UT3 came right up
with no problem. So, I set about eliminating the differences between them and I
found it on the first try; I built snd-aloop as a module, modprobed it,
restarted steam, and tried to launch UT3. It fell into an endless loop on
launch, I attached a sample of the loop with no particular start or end.
This behavior leads me to believe that the alsa loopback device is missing
something that is found in a normal sound device and wine's audio subsystem may
not have cared before the GUID commit.
I did not modify any config to include the alsa loopback device, just it's
existence is sufficient. Please modprobe snd-aloop and let me know if you see
similar behavior.

Specs on the second build: Gentoo 64bit, Phenom 9950 (2.6GHz), nVidia 8800GT x2
with the 295.71 binary blob, gcc 4.5.4, wine-git with the extra stack options
(32bit wineprefix), gnome 2.x

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list