[Bug 20026] Metal Fatigue crashes when I attempt to change skirmish map

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Sep 6 14:03:47 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=20026

Night Nord <NightNord at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |NightNord at gmail.com

--- Comment #6 from Night Nord <NightNord at gmail.com> 2012-09-06 14:03:47 CDT ---
Still an issue on wine-1.5.9

Log with relay could not be retrieved, as WINEDEBUG=relay crashes the game on
point much earlier.

It definitly works under Windows XP virtual machine, but do not work under wine
under any configuration.

There is a demo: [1] (or just google Metal Fatigue demo, it's available on
plenty of sites)
To launch it you'll need to install nGlide wrapper [2], no additional
configuration needed.

Demo also suffers from this issue, as well.

[1] http://www.fileplanet.com/38396/30000/fileinfo/Metal-Fatigue-Demo
[2] http://www.zeus-software.com/downloads/nglide

Quick testcase:
1. install nGlide
2. Install MF Demo (in C:\MFDemo, for example)
3. Enter C:\MFDemo
4. rm -Rf Save
5. Launch MFatigue.exe
6. Press "Load Game" (it works, no saved games)
7. Press new compaing, select first, press start.
8. Press "Save Game" (it works, enter some name)
9. Press "Load Game" or "Save Game" (it crashes)

Log (+all,-relay,-dsound) shows last lines prior to crash is wildcarding
"C:\\MF\\TBD\\..\\SAVE\\*", it runs NtQueryDirectoryFile and outputs all
contents. If there is no Save folder, than query isn't run.

So, my best quess is that there is some difference between NtQueryDirectoryFile
results on Windows machine and under wine, due to some memory corruption signs
- maybe some buffer size difference.

I've tried to run few tests, even made a simple NtQueryDirectoryFile test
program to run under MinGW and winegcc, but my knowledge of Windows programming
is really poor, so no results here.

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