[Bug 28055] Gothic 3 demo crash at startup

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 8 10:37:59 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=28055

Dan Kegel <dank at kegel.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |dank at kegel.com

--- Comment #6 from Dan Kegel <dank at kegel.com> 2012-09-08 10:37:59 CDT ---
Tested
095b5f736dd57f30a45a4ac2d9369354c601dfc9 Gothic3Demo.exe
Still crashes after the intro movie (puts up an amusing "Where's the guru?" 
window).

Looks like they compile shaders on the first run only:

fixme:d3dcompiler:D3DCompile data 0x15f47aa0, data_size 34126, filename (null),
defines 0x15e36120, include 0xc3e5cc, entrypoint "VS",
target "vs_3_0", sflags 0, eflags 0, shader 0xc3e5d8, error_messages 0xc3e5c8
stub!
fixme:d3dcompiler:get_type stub.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module

On the second run, console shows a null pointer crash a bit later.

In both cases there are lines like
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x21eb28, flags 0,
effect 0x143b30c, error_msgs 0x143b308 stub

So still not fixed, and still probably a dup of several other bugs.

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