[Bug 31702] Mouselook (raw input) is bound to a box every other click in Guild Wars 2

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 18 10:57:41 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31702

--- Comment #12 from jonthan-vola at hotmail.com <jonathan-vola_tester at hotmail.com> 2012-09-18 10:57:41 CDT ---
> Side note: are you using focus follows mouse,
> focus under mouse, or click to focus?  I'm using focus follows mouse (i.e. the
> most recent window that I moused over is focused - e17 calls this "most recent
> window under mouse" or "sloppy" focus).

Click to focus.

I just had a thought: Technically we aren't losing focus but the game isn't
resetting the cursor position (Or rawinput isn't, either way same result)

This would partially explain why the vdesktop one always locks: The virtual
"Window" is never being "Triggered"

Also, regeditting mwo makes no difference.

>I do notice differences between actual fullscreen and windowed fullscreen,
though.  Windowed fullscreen allows me to alt+tab to different programs; with
actual fullscreen, I have to switch to a different virtual desktop if I want to
use other programs (alt+tab doesn't do any switching).  At least, that's how it
seemed to work when I tried the different modes a couple of days ago.

Nope, not that way here, but perhaps that's just a window manager thing. It
could also be if the game is specifically pulling all inputs (Like SDL) but
leaving <super> alone cause I use that for alt-tab.

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