[Bug 31702] Mouselook (raw input) is bound to a box every other click in Guild Wars 2
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 18 13:58:15 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=31702
--- Comment #16 from Samuel Nelson <valczir.darkvein at gmail.com> 2012-09-18 13:58:15 CDT ---
(In reply to comment #15)
> (In reply to comment #11)
> > pretty sure that at least some people just don't experience this bug, based on
> > the lack of comments we're getting about it on the AppDB
>
> I wouldn't jump to that conclusion. The first wine source code release to
> include raw input support just landed a few days ago. Many users probably
> aren't even aware that it's available yet, let alone diligent enough to notice
> the phrase "raw input" in the announcement, knowledgeable enough to realize
> that it might solve their problem, comfortable being an early adopter of a new
> version, and idle enough to have time for testing games any day of the week. I
> love that you guys are all over this problem, but I'll bet I'm one of a very
> few who are aware of the progress you're making.
I'm mainly jumping there because the bug affected the raw3 patch, which is what
most of them are using - most people are either manually patching with raw3 or
using PlayOn(Linux|Mac) (which downloads wine with the raw3 patch) - which, in
my experience, has the same behavior.
So either no one's mentioning it, there's something different about our setup,
or most users just don't rely on mouselook that often.
Honestly, I wouldn't be surprised if mouselook isn't used by most people. If I
weren't in the minority, more games would have mouselook as a toggle instead of
a held button. I've seen requests for ANet to make mouselook a setting you can
turn on in the settings, so that the mouselook process is reversed - right
click takes you out of mouselook instead of putting you in it. The amount of
people opposed to the idea was ... frightening. I don't know how people can
play MMOs without constantly using mouselook.
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