[Bug 31702] Mouselook (raw input) is bound to a box every other click in Guild Wars 2

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 21 10:57:04 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31702

--- Comment #20 from Henri Verbeet <hverbeet at gmail.com> 2012-09-21 10:57:04 CDT ---
(In reply to comment #19)
> Henri, you mentioned "not enabling XI 2 in some cases"... given what was
> described in the above comments, could you narrow down the potential causes of
> the issue? As far as I understand, the raw input implementation is not
> necessarily bugged but it is likely to somehow correlate with an existing
> bug... how could that one be solved and what kind of data (log, testing, ...)
> can we provide in order to help?
> 
> And what is this "XI 2" at all?

X Input 2, it's what we use for getting relative mouse input. Without that
you'd stop getting mouse input once the cursor reaches the edges of the screen
or the cursor clipping rect. See also enable_xinput2(), disable_xinput2(), and
related code in dlls/winex11.drv/mouse.c.

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