[Bug 31702] Mouselook (raw input) is bound to a box every other click in Guild Wars 2

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 24 08:49:19 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31702

--- Comment #35 from voidcastr <cephryx at gmx.net> 2012-09-24 08:49:19 CDT ---
(In reply to comment #33)
> Created attachment 41812 [details]
> patch
> 
> Right, so the ClipCursor(NULL) when the mouse button is released disables
> clipping, and then it stays disabled because ClipCursor() is called so often.
> Does the attached patch make it any better?

Seems like we got it: Apparently the patch solves the actual issue for all
common cases. Tough I only played a couple of minutes so far, but I don't
suppose it will somehow stop working.

Nevertheless, the bug can still be triggered in an unusual scenario (I only
came across this by chance):
1. start up the application
2. switch to another workspace, away from the application
3. switch back to the workspace the application runs in
4. trying to turn the camera within 1000 ms from the point in time (2.) was
triggered causes the bug
5. it recovers for any subsequent attempts so the cam an once more be turned
normally

This is not remotely critical, but it might hint to some other misc bug. The
hardcoded "1000" is still around and either this threshold or the underlying
issue might eventually become a problem for some practical scenario/application
(though I cannot figure out one right now).

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