[Bug 27439] Age of Pirates - City of Abandoned Ships crashes while entering the sea
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 10 15:04:52 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=27439
--- Comment #14 from Henri Verbeet <hverbeet at gmail.com> 2013-04-10 15:04:52 CDT ---
I guess I lost track of this one.
(In reply to comment #8)
> Yes, I was wrong about HeapAlloc!
>
> when crashed in my case:
>
> data = 0x0d3fedb0,
> start = 0x3f3608da, !!!
> len = 0x3f0eafe9, !!!
> buffer->resource.allocatedMemory = 0x053a50d0
>
Yeah, those start and len values look wrong. In principle you should be able to
see a previous call to wined3d_buffer_map() with equivalent arguments in that
case, but buffer_add_dirty_area() would probably have filtered those out, so it
seems more likely that there's some kind of memory corruption going on. Perhaps
a "+seh,+tid,warn+heap,+d3d8,+d3d" log can provide some more information.
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