[Bug 33365] New: Poor performance of memory allocator
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 11 10:02:46 CDT 2013
http://bugs.winehq.org/show_bug.cgi?id=33365
Bug #: 33365
Summary: Poor performance of memory allocator
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs at winehq.org
ReportedBy: alexpigna.dev at gmail.com
Classification: Unclassified
If there are many blocks of the same size in one of the free lists and a
slightly larger block which falls into the same free list is allocated the list
will be linearly scanned for a suitable block, potentially blocking for a very
long time. This situation actually happens in the game Deponia, under certain
conditions.
A possible solution would be to round up all allocated blocks in a size
category to the maximum size of the category. In this way the allocator could
always get the first block from a free list. This would waste some bytes, for
each allocation, but avoid the linear search. This solution would be similar to
how the jemalloc allocator works AFAIK.
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