[Bug 33441] problems with several directX games

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 22 17:26:52 CDT 2013


http://bugs.winehq.org/show_bug.cgi?id=33441

dcelso <dcelso at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |UNCONFIRMED
         Resolution|DUPLICATE                   |

--- Comment #11 from dcelso <dcelso at gmail.com> 2013-04-22 17:26:52 CDT ---
I donwloaded latest git version sourcecodes because sais that this correct this
problem.
But after of compile it, the binary result have giving the same problem in
dota2, when you try go to play and press play after of see menu game, the game
crash show a blocked screen.
The difference of before is that now you can heard the music by two seconds
before it show blocked screen.

Now the console log is the next:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:imm:NotifyIME CPS_REVERT
err:d3d:context_attach_surface_fbo >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501)
from glFramebufferTexture2D() @ context.c / 238
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status     Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status     Color attachment 0: (0x11e7c9f0)
WINED3DFMT_B8G8R8A8_UNORM 256x256 0 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 686
err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glMapBufferRange @ buffer.c / 1028
failed to lock vertex buffer in CMeshDX8::LockVertexBuffer

To do that this kind of games work now I will go back 38 commits before, 
this is latest commit that the game works well

commit 147765a505fff264e7efc4666133d6772e737f8e
Author: Sam Edwards <CFSworks at gmail.com>
Date:   Thu Apr 18 13:57:41 2013 -0600

    gdi32: Prevent possible buffer overflows in get_glyph_outline.

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